The Hydra
There will be one main aid station at the start/finish line. Each loop of the hydra will start and stop in the central parking lot of the park. Additional unmanned water stations will be available on the longer loops. These stations will be cupless. All runners are encouraged to carry hydration on them and should plan to have a refillable handheld or hydration pack.
The Hydra
Download Zip: https://www.google.com/url?q=https%3A%2F%2Furlcod.com%2F2ui1gJ&sa=D&sntz=1&usg=AOvVaw2TLw-MLy1E5DA-1YXM-42k
Freedom and slavery evolved simultaneously during the formative years of the nation and the federal government. Their equal coexistence was the great enigma of the nation. How could democratic principles of freedom and equality of the Declaration of Independence be tied to the enslavement of Africans? Slavery and the slave trade became the single most divisive issue for the young government. It emerged as the most crucial and fundamental issue because it had the power to bring disunion. No other issue had such resonance in American politics, life, and culture and was such a disruptive force in conscience, thought, and behavior. From 1776 to 1865, the government swayed to the wishes and dictates of slavery, and the unholy alliance with slaveholders. As George Washington Williams stated, the government could only "purify itself" through the flames of the American Civil War between 1861 and 1865. It unleashed forces that Congress, the military command, the Confederate States of America, and President Lincoln were neither able to realize nor anticipate. The war changed the sentiment in Congress, which amended the Constitution in the fall of 1865 to abolish the institution. While Congress had created laws to suppress the slave trade, questions arose among many inside and outside government as to whether governmental commitment was genuine. This is a question for historical scholarship to pursue. Regardless of what answers are proposed, the government certainly left a record to investigate the relationship with slavery and the slave trade. From the establishment of the Continental Congresses in 1771 and the new government in 1789 to the cessation of armed conflict in 1865, the federal government created an extensive documentation of how it dealt with the "hydra." The records of the Civil War period, uncovered by the Freedom and Southern Society Project, further told the dramatic evolution of the war and the destruction of slavery by the United States Government. Few stories of American history are so dramatically told through the archival records of the federal government.
A hydra is a finite tree, with a root at the bottom. The object of the game is to cut down the hydra to its root. At each step, you can cut off one of the heads, after which the hydra grows new heads according to the following rules:
I just wrote up another similar application of ordinal arithmetic: a method of surfing the internet without getting infinitely sidetracked following links. Kind of like this hydra, except with webpages and links instead of hydra-heads. Here it is: -surfing-ordinals/
I'm not sure I understand this. It starts with size 9 by default, I changed it to 3 (I body with 2 heads) to make an original hydra. If I click on one head, instead of making 2 extra heads grow in it's place (making it 3 heads and one body) like the hydra thing goes, it switches to 1 head and 1 body. Also, why does it have multiple bodies if you start at 9? I thought the hydra always had 1 body, and heads never grew heads. Very confused.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
My math says 31 heads.For each head you chop of, the hydra heals 20 hp (10 per new head). That is a net of 5 dammage per head. After 30 heads the hydra is down to 22 hp and the 31'st head you chop will finnish the hydra before it has time to regrow new heads
If one of these was tamed as a pet in some way, is it safe to assume if the tamer was aware of the properties, it would try and give the hydra as many heads as possible without killing it? Might require a heck of a lot more food considering their tendency to clear territories and then eat it's own heads.
You could even run an encounter and have each head make its own initiative roll, with individual HP per head counting them as seperate creatures, but having them all move on the hydras bodys turn. This would benefit the players by having the damage recieved from the Hydra more spreadout across a round, but also benefit the Hydra by not allowing it to simply be nuked down before it even gets a turn in combat if it had a poor initiative roll.
also, imagine the hydra, but replace fire damage with cold damage and give it the Fire Absorption ability, kind of like the lightning absorption ability of the shambaling mound, but with fire, then it becomes a lot harder to beat with a flame tongue weapon.
Citation: Pullen M, Clark N, Zarinkamar F, Topping J, Lindsey K (2010) Analysis of Vascular Development in the hydra Sterol Biosynthetic Mutants of Arabidopsis. PLoS ONE 5(8): e12227. 041b061a72