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Henry Wilson
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Digimon World 2003


Digimon World 3 (デジモンワールド3 新たなる冒険の扉, Dejimon Wārudo 3 Aratanaru Bōken no Tobira, Digimon World 3: The Door of a New Adventure), also known as Digimon World 2003 in Europe and Australia, is a role-playing video game for the PlayStation developed by BEC and Boom Corp, and published by Bandai. It is the third installment in the Digimon World series and it was first released in June 2002 in North America and then in July 2002 in Japan and November 2002 in Europe. The game tells the story of Junior, who begins playing an MMORPG called "Digimon Online" with his friends, but when terrorists attack, Junior and the other players are trapped within the game and must find a way out using his Digimon partners.




Digimon World 2003



Digimon World 3 differs from its predecessors as the system has been changed to be more like Japanese Role-Playing games of the time such as Final Fantasy VII or Legend of Dragoon. The game has 2 primary modes in which it is played: an overworld map and the battle screens. The player character navigates through a 3D world map using sprites that represent the playable character and the monsters that make up his party. In battle, players control the parties with up to 3 monsters in turn-based style battles where the player's party fights one on one against the opposing party, with the option to switch or perform certain actions with the party members.


Junior, and his friends Ivy and Teddy, log into "Digimon Online", where Ivy renames herself "Kail". Soon after Junior arrives, the players are trapped in the game by an error in the system. MAGAMI's "Game Master" publicly assures the players that the situation is under control, and blames the incident on the hacker, Lucky Mouse. Junior proceeds with his adventure as normal and travels to the A.o.A. controlled West Sector, and after defeating the real leader, travels to a secret base of Lucky Mouse, who reveals himself to be Kail's long-lost brother and an agent working against the A.o.A., Kurt, who reveals that MAGAMI is a front for the A.o.A., but soon the A.o.A. arrive and threaten to turn Kail into Oinkmon, if Kurt doesn't give the Vemmon Digi-Egg to the A.o.A. This results in Kurt being turned into Oinkmon and the Vemmon Digi-Egg stolen. Junior leads an attack on the Admin Center, which results in the Game Master being defeated and interrogated. Junior uses a network break to transport himself to the Amaterasu Server, where he defeats two of the A.o.A.'s chiefs and learns more about their plans. He returns to Asuka, defeats the fourth leader, and uses an emergency teleport system to reach MAGASTA, but is unable to prevent the Juggernaut from being unleashed. The Juggernaut is then used by Vemmon to digivolve to Destromon, which also allows it to manifest in the real world- thus becoming a very real threat to humans.


Three months later, Junior returns to the Amaterasu Server, where, as is revealed in the PAL and Japanese versions of the game (i.e. in Digimon World 2003), four new Server Leaders have been established and Kurt is the new World Champion.


Digimon World 3 was developed by Bandai Entertainment Company and Boom Corporation.[1] Bandai showcased the game at the 2002 Electronic Entertainment Expo in Los Angeles, where it was playable at several booths.[2] Its music was composed by Satoshi Ishikawa, who had previously created the soundtracks for Digimon World 2 and Digimon Digital Card Battle. The game's Japanese theme song is "Miracle Maker", performed by Spirit of Adventure, a group composed of Digimon anime theme song performers Kōji Wada, AiM, and Takayoshi Tanimoto. It was released as a single on February 5, 2003 alongside "The Last Element", an insert song from the anime Digimon Frontier, by NEC Interchannel Records.[3]


The game received "generally unfavorable" reviews from Western critics according to video game review aggregator website Metacritic, earning an average score of 47 out of 100.[12] Critics such as Brad Shoemaker from GameSpot found faults with the title's "tiresome" gameplay, commenting on the constant need to grind experience points to power up the player's Digimon in a combat engine that is "painfully slow and tedious to use."[8] Although the reviewer acknowledged its budget retail pricing and "surprisingly easy on the eyes" background graphics, they would ultimately declare it "at best an average role-playing game that will appeal only to fans of the greater Digimon franchise."[8] Fennec Fox of GamePro magazine similarly commented on the game's "impressive" world map graphics, along with its "extremely catchy anime-style music," but panned its "sluggish pace, long loading times, and some very ugly 3D models during battles."[7] Reviewers such as J.M. Vargas of PSX Nation compared the title to previous games in the series, saying that "There is none of the user-friendliness and open-ended approach that made "Super Smash Bros." clone "Digimon Rumble Arena" such a pleasant experience, commenting on the game's "tedious" training and battle system.[13] Official U.S. PlayStation Magazine called it "Profoundly mediocre" and "the kind of game that only hardcore Digi-fans will like."[10]


Digimon World 3(デジモンワールド3 新たなる冒険の扉 Digimon World 3: The Door of a New Adventure)Developer(s)BandaiPublisher(s)BandaiRelease date(s) (NA:) June 5, 2002 (JA:) July 4, 2002 (EU:) November 15, 2002Genre(s)RPG, SimulationMode(s)Single PlayerRating(s)ESRB: Everyone (E)ELSPA: 3+PEGI: 3+OFLC: G8+Platform(s)PlayStationMedia1 CD-ROMInputControllerDigimon World 3 (デジモンワールド3 新たなる冒険の扉, Dejimon Wārudo 3: Aratanaru Bōken no Tobira?, lit. "Digimon World 3: The Door of a New Adventure"), known as Digimon World 2003 in PAL regions, is the third installment in the Digimon World series, an RPG on the PlayStation. The most significant difference is that in Digimon World 2003, it is possible to continue after what is the finale of Digimon World 3.


Unlike its predecessors, normal digivolution in this game is treated similar to equipment, rather than permanent evolution. Each digimon can bring 3 forms, and set its primary forms. Each form have some normal techniques (although some may be unique to certain form) which can be shared with the other forms (up to 3 techniques each form), and one signature technique. A technique learned from other forms costs 20% more expensive than its original MP cost.


Released only in Europe, Australia and New Zealand, Digimon World 2003 is exactly the same as the Japanese version of Digimon World 3, where unlike the North American version, after defeating Galacticmon, Junior returns to the Amaterasu Server, which is partially fixed, to play a test game. The name change is often speculated to have been caused by the fact that Digimon World 2 was not released in Europe, Australia or New Zealand.


Other than the additional story, Digimon World 2003 has slightly different mechanics from Digimon World 3, such as reverted life bar, fishing limit (16 per area visit), Counter Crest randomness (50% chance instead of 100%), and damage caps (no more than 9999).


Play as a character known as Junior. As Junior you enter a virtual world where Digimon are real. However, an attack on the server traps you in the digital world and you are the only one who can save the digital and real worlds from ruination.


One afternoon, three friends, Junior, Teddy and Ivy, enter a virtual game called Digimon Online - a game where digital monsters live. Soon soon there is a digital terrorist attack, trapping all players inside Digimon Online. The owners of Digimon Online, the MAGAMI Corporation, claim there is no major problem and it will be fixed soon. However, not all is as it seems as Junior, the main character, uncovers secret mysteries about the digimon, the game, and the corporation.


Digimon World 3 implements a free roam approach, and is not simply restricted to dungeons and mazes. Like other RPGs, Digimon World 3 has a turn-based battle system, and enemy digimon are fought by random encounters. During battle, it is one-on-one fighting, and thus you can only initially fight with just one digimon at a time. Digimon have many different attacks, skills, and digivolutions (the ability to evolve into a stronger digimon). The player gets to choose a pack of three digimon at the start, but through side-quests, is able to obtain all nine (plus one bonus digimon).


Digimon World 3 abandons the monster-raising trappings found in previous games in the series, instead passing itself off as a pretty standard RPG. You assume the role of a young boy, Junior, who is venturing into a persistent networked universe called, of all things, Digimon Online. You'll pick a set of three Digimon from a selection of several sets, and you'll then be turned loose in the world of Digimon Online to develop your newfound monsters as you see fit. You won't actually be doing any fighting with Junior--the Digimon themselves make up your active party. Initially, your goal seems only to build your Digimon into formidable fighting units and become the grand champion of Digimon Online, but you'll eventually become embroiled in a fight against a cyberterrorist group that's threatening the continued safety of the world. This is standard RPG fare, as mentioned.


The Japanese version uses the same style of logo as the preceding two Digimon World games, while the international versions base their logos on the one used by the English dubs of the third and fourth anime series. The game was renamed Digimon World 2003 for its European release, likely to avoid numbering confusion resulting from how its predecessor, Digimon World 2, was never released in Europe.


The third installment in the Digimon World series, known as Digimon World 3 in NTSC regions and Digimon World 2003 for PAL regions (since they never got Digimon World 2). The most significant difference is that in Digimon World 2003, it is possible to continue after what is the finale of Digimon World 3. 041b061a72


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